﻿using GameScene;
using UnityEngine;

namespace DefaultNamespace.Test
{
    public class TestFocus : MonoBehaviour, IFocusable
    {
        public int id = 0;
        public GameObject GameObject => this.gameObject;
        public void OnFocus()
        {
            Debug.Log($"{id} OnFocus");
        }

        public void OnLostFocus()
        {
            Debug.Log($"{id} OnLostFocus");
        }
    }
}